Snk vs capcom svc chaos5/30/2023 ![]() You need to observe how Vega plays, as brute forcing in generally means you're playing his game. Forces (most) MUs to play patiently: Approaching Vega like any other matchup will probably result in that character getting blownup by Vega, especially if they can't keep him pinned down.Unique hit-and-run playstyle: Other characters like Mai can play hit-and-run just fine, but Vega's unique movelist gives him the kind of hit-and-run gameplay that allows him to gain presence from fullscreen and force opponents to second guess their choices or face being called out by Vega.Now, there's zero penalty for playing defensively with him. At all times, Vega retains both his claw and mask so he never suffers from reduced range, damage, or defense. Can no longer lose either his mask or claw: Whether out of rushed development or an effort to balance out Vega, Vega can no longer be debuffed from blocking or taking too many hits. ![]() Decent anti-airs: Vega's st.D and cr.C, while not amazing, come out quick and have decent range to give Vega a chance at stopping jump-ins and hold his ground.Annoying pokes: Players who aren't in-the-know about the matchup will find dealing with his pokes frustrating as they come out fast, are hard to react to, and give Vega free pressure, especially if he cancels said pokes into a backslash or other special moves.Amazing mobility and speed: Fast walking speed, fast and large jump arcs, wall jumps, good dashes, a slide kick, wall leap special moves that let him fly around the screen, and backslashes to flip backwards to distance himself further from the opponent, Vega is far from easy to pin down with all the options available to him.On the bright side, you never have to worry about losing either his mask or claw. The system does nothing but make matters worse for Vega as he gains practically zero benefits while also having a pretty bad movelist to work with. Vega's a charge character, but SVC - outside of Guile - is very unforgiving to charge characters when the likes of movement, zoning, and especially front step are prevalent. He retains a few of his qualities like his great speed, good pokes, and somewhat unpredictable gameplay, however he's also a good example of a good character thrown into a game whose system completely hinders them. In SVC, unfortunately, Vega suffers tremendously. In at least a few of his appearances, most notably Super Turbo, he has proven to be a monster of a character with incredible buttons and gameplay that forces even the best players to stay on their toes in their approach against him (outside of SF4 and SF5, at least). Still playable., Needs software mode to display some ingame menus.Vega (known as Balrog in Japan), or also known as Claw to avoid international confusion, is a narcissistic, Spanish ninja that works as M. Capcom series) and the only one developed by SNK. It was the third arcade game in a series of crossovers between these two companies (see SNK vs. The game is a crossover featuring characters from SNK 's and Capcom 's respective fighting game properties such as The King of Fighters, Samurai Shodown, Street Fighter, and Darkstalkers. Other new moves include the Forward Ground Step and Exceed, which inflicts the most damage. Challenge a friend in Versus mode and showcase each character's special or superspecial moves, which can reach three levels of power. In Arcade mode, you'll battle 16 boss characters and four hidden player characters. Capcom lets you play as any one of 36 characters from SNK and Capcom franchises, such as Fatal Fury, Samurai Shodown, The King of Fighters, and Street Fighter. Game description: The clash between popular characters of SNK and Capcom continues. Publisher(s): SNK Playmore (JP), Ignition Entertainment (EU)
0 Comments
Leave a Reply. |